V-Ray 1.5
Service Pack 2 is compatible with Autodesk®
3ds Max
2009® and Autodesk®3ds Max
Design 2009.
Now includes several
new features such as VRayIES photometric light, VRaySimbiontMtl material for
direct
rendering of DarkTree materials, VRayShadowMap shadow generator for standard light for reduction of flickering of VRayFur, the VRay_ExtraTex render element for generating ambient occlusion passes and UVW channel passes.
New features:
* Compatibility with
3ds Max
2009 and
3ds Max
Design 2009
* Support for animated deforming meshes to .vrmesh files and the VRayProxy object
* Support for Lighting Analysis Overlay render effect in
3ds Max
2009
* VRayIES light
* VRaySimbiontMtl material (allows rendering of DarkTree materials directly by V-Ray)
* Rectangle VRayLights can be mapped with a texture map, similar to dome lights
* VRayShadowMap shadow generator for standard lights (useful for reducing flickering of VRayFur in animations; works with all V-Ray geometry objects like proxies, fur etc.)
* VRay_Illuminance render element
* VRay_SelfIlluminationMap texture baking element
* VRay_BumpNormals render element and VRayBumpNormalsMap bake render element to extract bump-mapped normals
* VRay_ExtraTex render element to store the result from the calculation of any extra texture map on shaded surfaces without the need to actually apply the map in their materials (can be used with VRayDirt for AO pass, or with Vertex Color map for UVW channels pass, or with Falloff map for custom z-depth pass or top/bottom etc)
* VRay_SampleRate render element to show the image sampling rate into a separate element
* The installation includes MAX.vray
Defaults profile for
3ds Max
The V-Ray 1.5
Service Pack 2
is compatible with Autodesk®
3ds Max
2009® and Autodesk®
3ds Max
Design 2009
The update also includes several
new features, for example VRayIES photometric light; VRaySimbiontMtl material for
direct
rendering of DarkTree materials; VRayShadowMap shadow generator for standard light for reduction of flickering of VRayFur; the VRay_ExtraTex render element for generating ambient occlusion passes, UVW channel passes etc.
There are many modifications and improvements of existing features. The complete list with all details can be found in the changelog file, part of the installation and customers can be also referred to the information provided in the V-Ray help index.