Currently it is CPU-based. Does NOT require special graphics cards
Created with the busy and rigorous 3D artist in mind, this topnotch raytracing technology allows immediate interaction between the user and the virtual environment. V-Ray RT follows the user’s actions while working on the scene and automatically and progressively generates a photorealistic preview of the scene. It is designed to improve and fasten the artist’s work on the Texturing and Lightening stage.
Availability
V-Ray RT for Autodesk®3dsmax® will officially be out on 1st of June 2009. It will be available for purchase through our resellers network.General
The V-Ray RT interactive rendering system has many advanced features; here only some of them are listed. Note that all features are subject to change without special notice.
Currently the V-Ray RT technology is based on CPUs - it does NOT require any special or expensive graphics cards. All V-Ray RT needs is CPUs. As usual - we will use ALL of your CPUs and cores at no extra license cost.
However, the V-Ray RT architecture is very robust and if needed - it can seemlessly be implemented to allow new hardware acceleration technologies in the future.Distributed rendering
V-Ray RT supports distributed rendering across multiple machines in the local network.Integration with 3ds Max
V-Ray RT is an ActiveShade renderer in 3ds Max, separate from the production V-Ray renderer. V-Ray RT does not introduce new plugins other than the interactive renderer itself. Instead, the existing 3ds Max and V-Ray materials, textures, lights, cameras etc. are used.
V-Ray RT consists of two major components:
V-Ray RT performs the actual rendering outside of 3ds Max itself, with the help of the V-Ray RT render server(s), which can run either locally on the same machine, or on other machine(s) in the local network. The renderer plugin in 3ds Max only relays the scene changes to the render servers and displays the final result.
Interactivity
A major feature of V-Ray RT is its ability to track changes to the scene performed by the user and automatically update the ActiveShade preview. The following scene changes are supported:
Geometry
The following geometric objects are supported by V-Ray RT:
Materials
The following materials are supported by V-Ray RT
Textures
The following textures are supported by V-Ray RT:
Illumination
The following methods for illumination are supported by V-Ray RT:
Shading
The following shading effects are supported by V-Ray RT:
Camera effects
V-Ray RT supports the following camera types and camera effects:
Animation
V-Ray RT supports and reacts to the following animation types:
Render settings from V-Ray Production
V-Ray RT takes some of the render settings from the production V-Ray renderer, if present:
Suggested end-user Price (does not include any local taxes):
EUR 249(price does not include VAT)
USD 299 - World-wide
Trial/Demo download
The trial build is already available. Please bear in mind that in order to use V-Ray RT, a current installation of V-Ray 1.50.sp3 or later is required.
Licensing
In order to take advantage of the rendering capabilities of V-Ray RT, the user must have a working installation of V-Ray 1.50.SP3 or later. Educational versions of V-Ray are currently not supported. The existing V-Ray dongle can be reprogrammed to contain the extra V-Ray RT licenses, or a separate dongle for V-Ray RT can be obtained.Copyrights
Autodesk and 3ds Max are registered trademarks or trademarks of Autodesk, Inc. and/or its subsidiaries and/or affiliates in the USA and/or other countries. V-Ray is a registered trademark of Chaos Software in Bulgaria and other countries.
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