V-Ray for Maya


Xem ảnh lớn

Nhập giá:
1 sản phẩm

Giới thiệu

 

Chaos Group provides state of the art rendering solutions for the Visual FX, Film, Media and Entertainment, Architecture, Automotive design, Product design, Television, and other industries.

V-Ray for Maya Key Features :

* Core Architecture

Multi-platform object-oriented API 
Fully multithreaded core 
Unified sampling system based on Schlick sampling 
Distributed rendering 
Efficient shading system specifically optimized for raytracing 
Modular architecture - many components of the system can be replaced with custom ones

* Geometry

Efficient geometry handling 
True instance rendering 
On-demand dynamic geometry creation (.vrmesh files, converter for .OBJ, .PLY, .GEO files included) 
On-demand geometry loading from disk files 
Displacement mapping 
Catmull-Clark and Loop subdivision surfaces 
Extensible with custom geometric primitives through the V-Ray SDK 
Particle rendering & particle istancer


* Image Sampling

Three different image sampling methods 
Full-scene anti-aliasing 
Progressive path tracing 
Support for additional render elements (diffuse, reflection, GI, etc) 
Advanced color (tone) mapping controls 
Extensible with custom image samplers through the V-Ray SDK


* Illumination

Physically accurate full global illumination solutions
Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects 
Physically accurate area lights 
Efficient illumination from HDR environments 
Procedural sun & sky models 
Extensible with custom lights through the V-Ray SDK


* Shaders

Physically plausible materials 
Blurry reflections/refractions 
Accurate hilights 
Set of fast Sub-surface scattering shaders 
Support for efficient material layering 
Extensible with custom shaders through the V-Ray SDK


* Camera Effects

Depth-of-field with bokeh effects 
Accurate motion blur 
Physical camera model 
Extensible with custom cameras through the V-Ray SDK


* 
Extras

Extended matte/shadow capabilities 
Texture baking of any render element (GI, lighting, etc)


* Frame buffer

V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files


* 
Integration with Maya

All features accessible from within Maya (no external applications required) Standalone version included (10 licenses) 
Support for many of the standard Maya shaders, lights, materials, procedural and utility textures

* Supported Autodesk Maya platforms

Autodesk Maya 2008, Autodesk Maya Complete 2009, Autodesk Maya Unlimited 2009, Autodesk Maya 2010 (32-bit and 64-bit)

* System Requirements

A computer with Autodesk Maya 2008, Autodesk Maya Complete 2009, Autodesk Maya Unlimited 2009, Autodesk Maya 2010 software;

* Supported OS: Microsoft® Windows Vista® Business (SP1 or higher), Microsoft® Windows® XP Professional (SP2 or higher), 32-bit or 64-bit versions (64-bit is recommended); Red Hat® Enterprise Linux® 5.3 WS (64-bit) ; Fedora™ 8 operating system (32-bit and 64-bit) ; Apple® Mac OS® X 10.5.7 or higher operating system (32-bit and 64-bit);

Intel Penium III or compatible processor at 400 MHz minimum (dual Pentium IV or AMD Opteron or later recommended);

Minimum 128 MB RAM and 350 MB swap. For best performance are recommended 4 GB or more RAM, 4 GB or more swap file.

Intel Penium III or compatible processor at 400 MHz minimum (dual Pentium IV or AMD Opteron or later recommended);

Minimum 128 MB RAM and 350 MB swap. For best performance are recommended 4 GB or more RAM, 4 GB or more swap file.



Đang nạp...